Thirteen/WNET, primarily known as a public television station serving the New York City area, ventured into the gaming industry with the release of "The Day the World Broke" in 1996. This project marked a notable milestone in the studio's history, showcasing their commitment to educational content through interactive media. The development of this game highlighted WNET's innovative approach to storytelling, blending traditional broadcasting with digital engagement. Key personnel at Thirteen/WNET include creative directors and producers who have a background in both television and interactive media, although specific names are less publicized due to the station's focus on broadcasting. "The Day the World Broke" stands out as a significant title, offering players a unique narrative experience that reflects the station's educational mission. Thirteen/WNET's foray into gaming has influenced the industry by demonstrating the potential of educational games to engage audiences in meaningful ways. The studio specializes in creating content that merges entertainment with learning, particularly in the realm of historical and social themes. While their gaming endeavors are limited, the impact of their work is evident in the ongoing conversation about the role of media in education. The studio has received recognition for its contributions to public broadcasting and educational programming, although specific awards for their gaming projects remain less documented. Overall, Thirteen/WNET's exploration of interactive media represents a significant intersection of television and gaming, paving the way for future educational initiatives in the digital space.