Geisha is an adventure, casual, puzzle game in which players explore a storyline through a collection of puzzle and arcade games with single-player mode.
Datas de lançamento
Amiga1990-12-31
Atari ST/STE1990-12-31
Atari ST1990-12-31
DOS1990-12-31
PC1990-12-31
Datas de lançamento
Amiga1990-12-31
Atari ST/STE1990-12-31
Atari ST1990-12-31
DOS1990-12-31
PC1990-12-31
Metadados
GênerosAdventure, Casual, Puzzle
EstúdiosCoktel Vision
MonetizaçõesDados indisponíveis
PublicadorasTomahawk, Coktel Vision
TagsGeisha, 1990 Release, Coktel Vision, Retro Adventure, PC Game, Puzzle Game, Classic Game, Single Player, Adventure, Story-Driven
Classificação do jogoDados indisponíveis
PlataformasAmiga, Atari ST/STE, Atari ST, DOS, PC
LojasDados indisponíveis
GênerosAdventure, Casual, Puzzle
EstúdiosCoktel Vision
MonetizaçõesDados indisponíveis
PublicadorasTomahawk, Coktel Vision
TagsGeisha, 1990 Release, Coktel Vision, Retro Adventure, PC Game, Puzzle Game, Classic Game, Single Player, Adventure, Story-Driven
Geisha is an adventure, casual, puzzle game in which players explore a storyline through a collection of puzzle and arcade games with single-player mode.
Coktel Vision, founded in 1985 in France, is a pioneering video game developer known for its innovative approach to adventure and puzzle games. The studio gained prominence in the early 1990s with the release of titles like "Gobliiins" and "Fascination," which showcased their unique blend of humor and challenging gameplay. Over the years, Coktel Vision has undergone various changes, including acquisitions, but has consistently focused on creating engaging narrative-driven experiences. Key personnel include co-founders Pierre Gilhodes and Philippe Ulrich, who played significant roles in shaping the studio's creative direction. Coktel Vision is particularly recognized for its groundbreaking titles such as "Gobliins 2: The Prince Buffoon" and "Woodruff and the Schnibble of Azimuth," which have left a lasting impact on the adventure genre. The studio has influenced the gaming industry through its innovative use of animation and storytelling, contributing to the evolution of point-and-click adventure games. Coktel Vision specializes in adventure and puzzle genres, often incorporating whimsical elements and intricate puzzles. Throughout its history, the studio has received several awards and accolades, celebrating its contributions to gaming and its ability to captivate audiences with imaginative worlds and characters.
Coktel Vision, founded in 1985 in France, is a pioneering video game developer known for its innovative approach to adventure and puzzle games. The studio gained prominence in the early 1990s with the release of titles like "Gobliiins" and "Fascination," which showcased their unique blend of humor and challenging gameplay. Over the years, Coktel Vision has undergone various changes, including acquisitions, but has consistently focused on creating engaging narrative-driven experiences. Key personnel include co-founders Pierre Gilhodes and Philippe Ulrich, who played significant roles in shaping the studio's creative direction. Coktel Vision is particularly recognized for its groundbreaking titles such as "Gobliins 2: The Prince Buffoon" and "Woodruff and the Schnibble of Azimuth," which have left a lasting impact on the adventure genre. The studio has influenced the gaming industry through its innovative use of animation and storytelling, contributing to the evolution of point-and-click adventure games. Coktel Vision specializes in adventure and puzzle genres, often incorporating whimsical elements and intricate puzzles. Throughout its history, the studio has received several awards and accolades, celebrating its contributions to gaming and its ability to captivate audiences with imaginative worlds and characters.