Δ Time is an action-adventure game in which players explore space in a pixelated style where time moves only when you move, creating a slow-motion combat experience.
Datas de lançamento
windows2020-09-01
PC2020-09-01
PC (Microsoft Windows)2020-09-01
Idiomas suportados
Áudio
Legendas
Interface
English
Datas de lançamento
windows2020-09-01
PC2020-09-01
PC (Microsoft Windows)2020-09-01
Idiomas suportados
Áudio
Legendas
Interface
English
Links
Links
Metadados
GênerosAdventure, Action
EstúdiosStudents of FH Salzburg
MonetizaçõesDados indisponíveis
PublicadorasMediacube Games
TagsSlow Motion, PC Game, Action Game, Delta Time, Indie Game, Time Manipulation, Third Person, Space Exploration, Adventure Game, Pixel Art, Action, Free to Play, Adventure, Singleplayer, Space, Pixel Graphics
Classificação do jogoDados indisponíveis
Plataformaswindows, PC, PC (Microsoft Windows)
Lojassteam
GênerosAdventure, Action
EstúdiosStudents of FH Salzburg
MonetizaçõesDados indisponíveis
PublicadorasMediacube Games
TagsSlow Motion, PC Game, Action Game, Delta Time, Indie Game, Time Manipulation, Third Person, Space Exploration, Adventure Game, Pixel Art, Action, Free to Play, Adventure, Singleplayer, Space, Pixel Graphics
Students of FH Salzburg is an innovative game development studio that emerged from the Salzburg University of Applied Sciences, focusing on creating engaging and experimental games. The studio has made significant strides in the gaming landscape, particularly with the launch of their notable project, "δ time," which showcases their commitment to pushing creative boundaries and exploring unique gameplay mechanics. Key personnel include a diverse group of students and faculty members who collaborate on projects, fostering a rich environment for learning and creativity. Their collective expertise contributes to the studio's dynamic approach to game design. "δ time" stands out as a groundbreaking title that explores themes of time manipulation, offering players a fresh perspective on gameplay mechanics. The studio's work has influenced the gaming industry by integrating innovative concepts and encouraging a blend of artistic expression with technology. The studio specializes in experimental game design, focusing on genres that challenge traditional gameplay norms. Their commitment to education and innovation positions them as a unique player in the industry. While still in the early stages of their journey, the students of FH Salzburg have begun to garner recognition for their creative endeavors, paving the way for future accolades as they continue to develop their craft.
Students of FH Salzburg is an innovative game development studio that emerged from the Salzburg University of Applied Sciences, focusing on creating engaging and experimental games. The studio has made significant strides in the gaming landscape, particularly with the launch of their notable project, "δ time," which showcases their commitment to pushing creative boundaries and exploring unique gameplay mechanics. Key personnel include a diverse group of students and faculty members who collaborate on projects, fostering a rich environment for learning and creativity. Their collective expertise contributes to the studio's dynamic approach to game design. "δ time" stands out as a groundbreaking title that explores themes of time manipulation, offering players a fresh perspective on gameplay mechanics. The studio's work has influenced the gaming industry by integrating innovative concepts and encouraging a blend of artistic expression with technology. The studio specializes in experimental game design, focusing on genres that challenge traditional gameplay norms. Their commitment to education and innovation positions them as a unique player in the industry. While still in the early stages of their journey, the students of FH Salzburg have begun to garner recognition for their creative endeavors, paving the way for future accolades as they continue to develop their craft.
Δ Time is an action-adventure game in which players explore space in a pixelated style where time moves only when you move, creating a slow-motion combat experience.