36 Days a Week is a single-player adventure, casual, rhythm, and visual novel game in which players explore a collection of 36 non-linear poems, engaging with poetic narratives through interactive gameplay. In this game, the setting revolves around a multidimensional prison cube that has been left abandoned and unfinished, creating an atmospheric backdrop for the unfolding story involving six living beings. It stands out with its unique blend of themes, combining elements of horror with poetic storytelling, and features advanced gameplay elements such as rhythm-based interactions and non-linear narrative choices that influence the experience and interpretation of the poems.

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Pico de todos os tempos