Crema is an independent game development studio founded in 2016, based in Madrid, Spain. The studio gained significant recognition with the launch of "Temtem" in early access in 2020, a creature-collection adventure that drew inspiration from the Pokémon franchise, marking a notable milestone in their history. The success of "Temtem" led to the studio's expansion and increased visibility in the gaming community. Key personnel at Crema include co-founders and creative leads, who have played pivotal roles in shaping the studio's vision and direction. Their collaborative approach has fostered a culture of innovation and creativity within the team. Crema's most well-known titles include "Temtem," "Immortal Redneck," and "Temtem: Showdown." "Temtem" has been particularly groundbreaking, offering a unique multiplayer experience in the creature-collection genre, while "Immortal Redneck" showcased a blend of roguelike mechanics and first-person shooter gameplay. The studio has influenced the gaming industry by introducing innovative multiplayer elements and a vibrant art style, contributing to the evolution of creature-collection games. Crema specializes in action-adventure and RPG genres, with a focus on community-driven gameplay and engaging narratives. Crema has received several accolades for its work, including nominations for Best Indie Game and recognition at various gaming festivals, solidifying its reputation as a rising star in the gaming industry.