Orbiter 2016 is a simulation game in which players experience space flight through realistic controls and educational content on PC.
Dates de sortie
PC (Microsoft Windows)2000-11-27
Classements d'âge
US & CAEveryone 10+
EUPEGI 12
Dates de sortie
PC (Microsoft Windows)2000-11-27
Classements d'âge
US & CAEveryone 10+
EUPEGI 12
Métadonnées
GenresSimulation
StudiosMartin Schweiger
MonétisationsDonnées indisponibles
ÉditeursMartin Schweiger
ÉtiquettesOrbiter 2016, Martin Schweiger, flight simulator, space travel, space simulation, space exploration, space flight, PC game, realistic physics, space missions
Classification du jeuDonnées indisponibles
PlateformesPC (Microsoft Windows)
BoutiquesDonnées indisponibles
GenresSimulation
StudiosMartin Schweiger
MonétisationsDonnées indisponibles
ÉditeursMartin Schweiger
ÉtiquettesOrbiter 2016, Martin Schweiger, flight simulator, space travel, space simulation, space exploration, space flight, PC game, realistic physics, space missions
Martin Schweiger is an independent developer best known for creating "Orbiter," a highly regarded space flight simulation game that has garnered a dedicated following since its initial release in 2000. The game has undergone several updates, with significant milestones including the release of "Orbiter 2010" and subsequent versions that expanded its capabilities and realism. Schweiger's commitment to realism and user engagement has made "Orbiter" a staple in the simulation genre. As the sole developer, Martin Schweiger has played multiple roles, from programming to design, showcasing his versatility and passion for space exploration. His work has inspired a community of modders and enthusiasts who contribute to the game's ongoing development. "Orbiter" is notable for its realistic physics and detailed spacecraft models, setting a high standard for space simulations. The game has influenced the industry by demonstrating the potential for educational and realistic simulations in gaming. Schweiger specializes in simulation games, particularly those focused on space exploration and flight dynamics. His work emphasizes accuracy and user experience, appealing to both casual gamers and serious enthusiasts. The studio has received recognition within the simulation community, with "Orbiter" being praised for its depth and educational value, although it has not garnered mainstream awards. Nonetheless, its impact on the genre and the community remains significant.
Martin Schweiger is an independent developer best known for creating "Orbiter," a highly regarded space flight simulation game that has garnered a dedicated following since its initial release in 2000. The game has undergone several updates, with significant milestones including the release of "Orbiter 2010" and subsequent versions that expanded its capabilities and realism. Schweiger's commitment to realism and user engagement has made "Orbiter" a staple in the simulation genre. As the sole developer, Martin Schweiger has played multiple roles, from programming to design, showcasing his versatility and passion for space exploration. His work has inspired a community of modders and enthusiasts who contribute to the game's ongoing development. "Orbiter" is notable for its realistic physics and detailed spacecraft models, setting a high standard for space simulations. The game has influenced the industry by demonstrating the potential for educational and realistic simulations in gaming. Schweiger specializes in simulation games, particularly those focused on space exploration and flight dynamics. His work emphasizes accuracy and user experience, appealing to both casual gamers and serious enthusiasts. The studio has received recognition within the simulation community, with "Orbiter" being praised for its depth and educational value, although it has not garnered mainstream awards. Nonetheless, its impact on the genre and the community remains significant.