Only Farming is a casual, strategy game in which players enjoy harvest season in a charming village, upgrading tools and evolving from novice to expert.
Langues supportées
Audio
Sous-titres
Interface
English
French
German
Spanish; Castilian
Turkish
Langues supportées
Audio
Sous-titres
Interface
English
French
German
Spanish; Castilian
Turkish
Liens
Liens
Métadonnées
GenresCasual, Strategy
StudiosMusa GUNGOR
MonétisationsDonnées indisponibles
ÉditeursMusa GUNGOR
ÉtiquettesSimulation, Upgrade, Farming, Casual, Village, Premium, Single Player, Strategy, Harvesting, Relaxing
Classification du jeuDonnées indisponibles
PlateformesDonnées indisponibles
Boutiquessteam
GenresCasual, Strategy
StudiosMusa GUNGOR
MonétisationsDonnées indisponibles
ÉditeursMusa GUNGOR
ÉtiquettesSimulation, Upgrade, Farming, Casual, Village, Premium, Single Player, Strategy, Harvesting, Relaxing
Only Farming is a casual, strategy game in which players enjoy harvest season in a charming village, upgrading tools and evolving from novice to expert.
Musa Gungor is an independent game developer known for creating engaging simulation and crafting games. Since the launch of his first title, "Crafting Town," Gungor has steadily built a portfolio that showcases his ability to blend creativity with gameplay mechanics. His notable milestones include the successful release of multiple titles that have garnered a dedicated player base, particularly in the mobile gaming sector. Key personnel include Musa Gungor himself, who serves as the lead developer and creative director, driving the vision and execution of his projects. His hands-on approach has been instrumental in shaping the unique style and mechanics of his games. Among his well-known titles are "Shopping Empire Tycoon," "Middle Age Conquest," and "Dungeon and Craft," each contributing to his reputation for crafting immersive experiences. Gungor's games often emphasize resource management and strategic planning, influencing the simulation genre by introducing innovative gameplay elements. The studio specializes in simulation and crafting genres, focusing on creating accessible yet deep gameplay experiences. Gungor's work has contributed to the rise of casual gaming, making complex mechanics approachable for a broader audience. Musa Gungor has received recognition for his contributions to mobile gaming, with several titles achieving high ratings on app stores, reflecting both player satisfaction and critical acclaim.
Musa Gungor is an independent game developer known for creating engaging simulation and crafting games. Since the launch of his first title, "Crafting Town," Gungor has steadily built a portfolio that showcases his ability to blend creativity with gameplay mechanics. His notable milestones include the successful release of multiple titles that have garnered a dedicated player base, particularly in the mobile gaming sector. Key personnel include Musa Gungor himself, who serves as the lead developer and creative director, driving the vision and execution of his projects. His hands-on approach has been instrumental in shaping the unique style and mechanics of his games. Among his well-known titles are "Shopping Empire Tycoon," "Middle Age Conquest," and "Dungeon and Craft," each contributing to his reputation for crafting immersive experiences. Gungor's games often emphasize resource management and strategic planning, influencing the simulation genre by introducing innovative gameplay elements. The studio specializes in simulation and crafting genres, focusing on creating accessible yet deep gameplay experiences. Gungor's work has contributed to the rise of casual gaming, making complex mechanics approachable for a broader audience. Musa Gungor has received recognition for his contributions to mobile gaming, with several titles achieving high ratings on app stores, reflecting both player satisfaction and critical acclaim.