GenresManagement, Casual, God Game, Business/City-Building, Idle/Incremental, Strategy, 4X, Simulation
StudiosOndrej Homola
Étiquettesmicrocivilization, hero collection, clicker game, disaster management, economic growth, pixel art, strategy game, combat strategy, technology tree, indie game, Clicker, Base Building, Resource Management, 4X, Historical, Strategy, Automation, Inventory Management, City Builder, God Game, Mythology, Building, Idler, Management, Diplomacy, Economy, Singleplayer, Indie, Early Access, 2D
Classification du jeuDonnées indisponibles