I think, therefore I am is a single-player adventure and role-playing game that combines elements of simulation, visual novel, and interactive fiction, where players navigate through a stream-of-consciousness narrative, making choices that influence the story's progression. In this game, players follow the journey of an amnesiac girl and themselves as they explore an empty city, engaging in activities like wandering, singing, dancing, and emotional exchanges that reveal their memories and feelings. It stands out with its experimental approach to storytelling, utilizing a stylized 2D visual aesthetic and incorporating psychological horror themes, VR compatibility, multiple endings, and a focus on immersive, introspective gameplay.

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