I Shouldn’t Have Drawn That! is a single-player, turn-based strategy game that combines elements of deckbuilding, dungeon crawling, and roguelike gameplay. In it, decks serve as dungeons, with each turn revealing four cards, and players must choose to fight monsters, swap weapons, or manage health, creating a strategic and engaging experience. Set in a fantasy-themed world, the game challenges players to build and navigate custom dungeons, facing procedurally generated challenges that test their decision-making and resource management skills. It stands out with its innovative deck-shuffling mechanic that allows players to share and compete using the same decks, ensuring fairness and replayability. The game emphasizes branching narratives and meaningful choices, with advanced gameplay elements like procedural generation and a focus on single-player PvE encounters.

$4
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