Gardens of Time is a casual puzzle game in which players explore historical and fantasy scenes through time travel, solving hidden object puzzles in multiplayer mode.
Dates de sortie
Web browser2011-04-07
iOS2011-04-07
Dates de sortie
Web browser2011-04-07
iOS2011-04-07
Métadonnées
GenresCasual, Puzzle
StudiosPlaydom
MonétisationsDonnées indisponibles
ÉditeursPopReach Incorporated
Étiquettespuzzle game, adventure game, time machine, secret society, mystery solving, casual gaming, hidden objects, iOS game, building simulator, time travel
Classification du jeuDonnées indisponibles
PlateformesWeb browser, iOS
BoutiquesDonnées indisponibles
GenresCasual, Puzzle
StudiosPlaydom
MonétisationsDonnées indisponibles
ÉditeursPopReach Incorporated
Étiquettespuzzle game, adventure game, time machine, secret society, mystery solving, casual gaming, hidden objects, iOS game, building simulator, time travel
Gardens of Time is a casual puzzle game in which players explore historical and fantasy scenes through time travel, solving hidden object puzzles in multiplayer mode.
Playdom, founded in 2008, emerged as a significant player in the social gaming landscape, particularly with its acquisition by Disney in 2010. The studio gained prominence with the launch of "Marvel: Avengers Alliance," a turn-based strategy game that combined popular Marvel characters with engaging gameplay mechanics, marking a notable milestone in the integration of social media and gaming. Key personnel at Playdom included co-founders John Pleasants and Rick Kelley, who played pivotal roles in shaping the studio's vision and direction. Their leadership contributed to the development of innovative gaming experiences that resonated with a broad audience. "Marvel: Avengers Alliance" stands out as a groundbreaking title, blending RPG elements with social features, allowing players to engage with friends while battling iconic villains. This game not only achieved commercial success but also set a precedent for future social RPGs. Playdom's influence on the gaming industry is evident in its pioneering use of social networking platforms to enhance player engagement and community building. The studio specialized in social and mobile gaming, focusing on accessible gameplay that appealed to casual gamers. Throughout its history, Playdom received several accolades, including recognition for its contributions to social gaming and the success of "Marvel: Avengers Alliance," which solidified its reputation in the industry.
Playdom, founded in 2008, emerged as a significant player in the social gaming landscape, particularly with its acquisition by Disney in 2010. The studio gained prominence with the launch of "Marvel: Avengers Alliance," a turn-based strategy game that combined popular Marvel characters with engaging gameplay mechanics, marking a notable milestone in the integration of social media and gaming. Key personnel at Playdom included co-founders John Pleasants and Rick Kelley, who played pivotal roles in shaping the studio's vision and direction. Their leadership contributed to the development of innovative gaming experiences that resonated with a broad audience. "Marvel: Avengers Alliance" stands out as a groundbreaking title, blending RPG elements with social features, allowing players to engage with friends while battling iconic villains. This game not only achieved commercial success but also set a precedent for future social RPGs. Playdom's influence on the gaming industry is evident in its pioneering use of social networking platforms to enhance player engagement and community building. The studio specialized in social and mobile gaming, focusing on accessible gameplay that appealed to casual gamers. Throughout its history, Playdom received several accolades, including recognition for its contributions to social gaming and the success of "Marvel: Avengers Alliance," which solidified its reputation in the industry.