GenresManagement, Adventure, Casual, Graphic Adventure / Point-and-Click, Idle/Incremental, Strategy, Simulation
StudiosType Ten
Étiquettesmining empire, automation, quarry mining, shatter rocks, upgrade system, Type Ten, prestige upgrades, drone fleet, incremental game, casual gameplay, Casual, Idler, Resource Management, Simulation, Management, Automation, Pixel Graphics, Clicker, Mining, Singleplayer, Point & Click, Indie, 2D, Top-Down, Destruction, Economy, Relaxing, Strategy
Classification du jeuDonnées indisponibles