ComputerHouse GBG AB, a Swedish game development company founded in 1996, made significant strides in the gaming industry during its brief existence. The studio gained recognition for its notable releases, including "Vlad Tepes Dragula," a kingdom simulator launched in 1997, and "Clans," an action RPG released in 1999. Their portfolio also featured "Dragonfire: The Well of Souls," an isometric action RPG from 2000, which was based on the Swedish role-playing game Drakar och Demoner. Key personnel included the founders and lead developers who shaped the studio's creative vision. Despite their innovative contributions, ComputerHouse faced financial difficulties and ultimately declared bankruptcy in 2001 while developing "EON - The Face of Deception," an RPG inspired by the Eon role-playing game. The studio's impact on the gaming industry is marked by its exploration of RPG mechanics and kingdom simulation, influencing future titles in these genres. ComputerHouse specialized in action RPGs and kingdom simulators, showcasing a unique blend of gameplay elements. Although the studio did not receive widespread awards, its early contributions laid groundwork for subsequent developments in Swedish game design.