GenresManagement, Rogue-lite, Turn-Based Strategy (TBS), Action, Roguelike, Auto-Battler / Auto-Chess, Tower Defense, Real-Time Tactics (RTT), Role-Playing (RPG), Tactical, Strategy, Simulation, Real-Time Strategy (RTS)
StudiosNot a Duck
Étiquettesroguelite, elemental golems, tactical gameplay, unique synergies, fight corruption, Neurodivergent Studios, grove adventure, indie game, army summoning, strategy, Early Access, Strategy, Auto Battler, Roguelite, Turn-Based Strategy, RTS, Tactical, Turn-Based Tactics, Real Time Tactics, Simulation, Fantasy, Roguelike, Management, Turn-Based Combat, Tower Defense, Singleplayer, Resource Management, Hand-drawn, Crafting, Nature
Classification du jeuDonnées indisponibles