Developer
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GCREST

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À propos

GCREST, established in 2011, has made significant strides in the gaming industry, particularly in the mobile and social gaming sectors. The studio gained recognition with the launch of "Tinier Me," a virtual world that allowed users to create avatars and interact in a vibrant online community. Over the years, GCREST has expanded its portfolio with notable titles such as "夢職人と忘れじの黒い妖精" and "Akanesasu Sekai de Kimi to Utau," showcasing their ability to blend storytelling with engaging gameplay mechanics.

Key personnel at GCREST include visionary founders and creative directors who have driven the studio's innovative approach to game design. Their commitment to creating immersive experiences has positioned GCREST as a leader in the mobile gaming landscape. The studio has influenced the industry by integrating social elements into gaming, paving the way for future developments in multiplayer and community-driven experiences.

GCREST specializes in mobile RPGs and social simulation games, focusing on user engagement and interactive storytelling. Their work has garnered numerous awards, including accolades for design and innovation, solidifying their reputation as a forward-thinking developer in the gaming community.

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Nombre d'employés

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Fondateurs

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Axe de genre

Simulation

Informations de contact

Email

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Kit presse

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