IOMO, founded in April 2000 by John Chasey and Glenn Broadway, emerged as a notable European mobile game development and publishing studio. Initially focused on WAP and SMS titles, the studio adapted to industry changes by transitioning to J2ME, which led to the acquisition of Covert Operations Ltd. in May 2003. A significant milestone occurred in December 2004 when IOMO was acquired by InfoSpace and rebranded as Infospace Games - IOMO studio. However, the studio's journey came to an end on August 6, 2007, when InfoSpace sold its game division, resulting in IOMO's closure. Key personnel, including founders Chasey and Broadway, played pivotal roles in shaping the studio's direction. IOMO is best known for its contributions to the "Tomb Raider" franchise, developing titles such as "Tomb Raider: Elixir of Life," "Tomb Raider: Quest for Cinnabar," and "Tomb Raider: The Osiris Codex." The studio's work in mobile gaming helped pave the way for future innovations in the genre, particularly in adapting console experiences for mobile platforms. IOMO specialized in mobile game development, focusing on action-adventure and puzzle genres. Despite its brief existence, the studio's impact on the gaming industry is evident in its early adoption of mobile technologies. Following its closure, many former employees went on to establish new studios, including FinBlade, TinRaven, and Metismo, contributing further to the mobile gaming landscape. Although IOMO did not receive major awards during its operational years, its legacy continues through the innovations and studios that emerged from its talented team.