Harpoon 4 is a strategy and simulation game in which players manage naval warfare scenarios, emphasizing tactical decision-making and strategic planning.
Dates de sortie
PCNaN-NaN-NaN
Classements d'âge
US & CAEveryone
EUPEGI 12
Dates de sortie
PCNaN-NaN-NaN
Classements d'âge
US & CAEveryone
EUPEGI 12
Métadonnées
GenresStrategy, Simulation
StudiosUltimation
MonétisationsDonnées indisponibles
ÉditeursDonnées indisponibles
ÉtiquettesUltimation, military strategy, tactical gameplay, real-time strategy, simulation, naval warfare, strategy, PC game, resource management, multiplayer
Classification du jeuDonnées indisponibles
PlateformesPC
BoutiquesDonnées indisponibles
GenresStrategy, Simulation
StudiosUltimation
MonétisationsDonnées indisponibles
ÉditeursDonnées indisponibles
ÉtiquettesUltimation, military strategy, tactical gameplay, real-time strategy, simulation, naval warfare, strategy, PC game, resource management, multiplayer
Ultimation is a game development studio known for its innovative approach to strategy and simulation games. Founded in the late 1990s, the studio gained recognition with the launch of "Harpoon 4," a naval warfare simulation that showcased their commitment to realism and depth in gameplay. Over the years, Ultimation has expanded its portfolio, with notable milestones including the release of "Panzer Commander," which further solidified their reputation in the military simulation genre, and "Colors (Ultimation)," a unique title that explored artistic expression within gaming. Key personnel at Ultimation include the visionary founder and lead developer, whose expertise in military strategy games has shaped the studio's direction. The creative director, known for their innovative design philosophy, has also played a crucial role in the development of the studio's signature titles. Ultimation's games have made significant contributions to the gaming industry, particularly in the realm of simulation, where they have pushed the boundaries of realism and player engagement. Their focus on strategy and tactical gameplay has influenced many developers in the genre. The studio specializes in military simulations and strategy games, often incorporating advanced AI and realistic mechanics to enhance player experience. Ultimation has received several awards and recognitions for their work, including accolades for game design and innovation, further establishing their legacy in the gaming community.
Ultimation is a game development studio known for its innovative approach to strategy and simulation games. Founded in the late 1990s, the studio gained recognition with the launch of "Harpoon 4," a naval warfare simulation that showcased their commitment to realism and depth in gameplay. Over the years, Ultimation has expanded its portfolio, with notable milestones including the release of "Panzer Commander," which further solidified their reputation in the military simulation genre, and "Colors (Ultimation)," a unique title that explored artistic expression within gaming. Key personnel at Ultimation include the visionary founder and lead developer, whose expertise in military strategy games has shaped the studio's direction. The creative director, known for their innovative design philosophy, has also played a crucial role in the development of the studio's signature titles. Ultimation's games have made significant contributions to the gaming industry, particularly in the realm of simulation, where they have pushed the boundaries of realism and player engagement. Their focus on strategy and tactical gameplay has influenced many developers in the genre. The studio specializes in military simulations and strategy games, often incorporating advanced AI and realistic mechanics to enhance player experience. Ultimation has received several awards and recognitions for their work, including accolades for game design and innovation, further establishing their legacy in the gaming community.
Harpoon 4 is a strategy and simulation game in which players manage naval warfare scenarios, emphasizing tactical decision-making and strategic planning.